Global Augmented Reality (AR) and Virtual Reality (VR) Market in Healthcare Market to Reach $11.14 Billion by 2025
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Global Augmented Reality (AR) and Virtual Reality (VR) Market in Healthcare Market to Reach $11.14 Billion by 2025

FREMONT, California, April 12, 2019 — (PRNewswire) — According to the new market intelligence report by BIS Research, titled " Global Augmented Reality (AR) and Virtual Reality (VR) Market in Healthcare - Analysis and Forecast, 2019-2025", the global AR and VR in healthcare market generated $1.08 billion in 2018, and is estimated to grow over $11.14 billion by 2025, growing at a CAGR of 39.52% between 2019 and 2025.  This growth of the market is primarily driven by the increasing need for AR-based surgeries. Consequently, software is the largest sub-segment of the global AR and VR in the healthcare market, due to an increasing requirement by the surgeons for better visualization of 3D anatomical structures for enhanced and precise surgeries.

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Browse 21 Market Data Tables and 109 Figures spread through 209 Pages and in-depth TOC on " Global AR and VR Market in Healthcare"

The growth of global AR and VR market in the healthcare industry has been dependent on their increasing application for better patient experience, therapeutics, training of medical students, and advanced medical procedures. AR applications are compatible across various platforms including iOS, Android, and Windows and the cost of app development varies between $50,000 and $250,000, accordingly.

AR enables gathering and presentation of data in 3D format. For instance, the anatomical data of a human body is stored digitally (in a hardware or memory card), and aids in presenting the data in 3D view. The healthcare specialist can view the anatomical structures of their patients in 3D format, based on the data collected through MRI and CT scans, via an AR headset before planning the medical procedure.

VR employs computer-assisted technology to construct a simulated virtual environment. Presently, VR-based technology is dominating the market through various industries such as healthcare, education, architecture, and defense. The development costs for VR games and VR apps are very different. For the development of a VR app, the cost can range between $40,000 to $75000; and for VR games, the cost ranges from $50,000 to $100,000.

With the expansion in therapeutic imaging activities, oncology experts are also embracing computerized-reality advancements such as AR and VR.  For instance, VR enables specialists and doctors to view precise images of body structures without invasive methods, making diagnostics an easy process also for the patients. Moreover, AR can be utilized for amplified imaging of tumor during chemotherapy.

BIS Research Report: https://bisresearch.com/industry-report/augmented-reality-virtual-reality-healthcare.html

According to Swarup Chakrabarty, Analyst at BIS Research, "North America held the largest share of the market in 2018 and accounted for over 44.08% of the revenue share owing to huge investments made by public and private companies for the adoption of innovative solutions, such as AR and VR. However, Asia-Pacific is projected to be the fastest-growing market and is anticipated to grow at a CAGR of over 33.6% from 2018 to 2025."

Research Highlights:

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The market intelligence report provides a multidimensional view of the global AR and VR technology in the healthcare market in terms of market size and growth potential. This research report aims at answering various aspects of the global AR and VR in healthcare market with the help of key factors driving the market, threats that can inhibit the overall growth of the market, and the current growth opportunities that are expected to shape the future trajectory of the market expansion.

Furthermore, the competitive landscape chapter in the report explains the competitive nature of the global market and enables the reader to get acquainted with the recent market activities such as product launches, regulatory clearance, certifications, partnerships, collaborations, business expansions as well as mergers and acquisitions. The research report provides a comprehensive analysis of the product sales and manufacturers and trend analysis by segments and demand analysis by regions.

This report is a meticulous compilation of research on more than 50 players in the market ecosystem and draws upon insights from in-depth interviews with the key opinion leaders of more than 10 leading companies, market participants, and vendors. The report also profiles 15 key companies, namely, Alphabet Inc., Atheer, Augmedix, CAE Healthcare, DAQRI LLC, Echopixel, Firsthand Technology, Koninklijke Philips N.V., Medical Realities, Microsoft Corporation, Mindmaze, Orca Health, OssoVR, Psious, Surgical Theater.

Key questions answered in the report:

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Global Augmented Reality and Virtual Reality Market - Analysis & Forecast, 2016-2022

About BIS Research:

BIS Research is a global B2B market intelligence and advisory firm focusing on those emerging technological trends which are likely to disrupt the dynamics of the market.

With over 150 market research reports published annually, BIS Research focuses on high technology verticals such as 3D Printing, Advanced Materials and Chemicals, Aerospace and Defense, Automotive, Healthcare, Electronics and Semiconductors, Robotics and UAV, and other emerging technologies.

Our in-depth market intelligence reports focus on the market estimations, technology analysis, emerging high-growth applications, deeply segmented granular country-level market data, and other important market parameters useful in the strategic decision-making for senior management.

What distinguishes BIS Research from the rest of the players is that we don't simply provide data but also complement it with valuable insights and actionable inputs for the success of our clients.

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