SIGGRAPH 2016 Now Accepting Submissions

CHICAGO — (BUSINESS WIRE) — December 4, 2015SIGGRAPH 2016 has opened its call for submissions to invite scholars, innovators, and creative practitioners in various existing and/or emerging communities within computer graphics and interactive techniques to showcase their expertise and unique technical and creative innovations this summer. The event marks the 43rd International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will be held 24–28 July 2016 in Anaheim, Calif.

Join thousands of scholars, creative practitioners, and industry professionals and submit work for consideration. The 2016 conference is determined to render the possibilities and celebrate the transformational capabilities that arise when systems, ideas, and techniques intertwingle, and particularly aims to cultivate innovative scholarship and practices that integrate, immerse, and aspire to make a positive contribution to the world around us.

Whether a first-time attendee or are a conference veteran, presenting at SIGGRAPH 2016 is an incredible opportunity that will take your career to the next level. We are seeking submissions in four major categories: Research, Learning, Experiences, and Computer Animation Festival.

Submissions information and deadlines:

  • Research
    • 17 January 2016 – Art Papers
    • 18 January 2016 – Technical Papers
  • Learning
    • 16 February 2016 – Courses, Panels, Posters, and Talks
    • 30 January 2016 – Production Sessions
    • 26 April 2016 – Late Posters Deadline
  • Experiences
    • 16 February 2016 – Appy Hour, Emerging Technologies, Studio, and VR Village
    • 5 April 2016 – Real-Time Live!
  • Computer Animation Festival
    • 1 March 2016

“The SIGGRAPH conference is the synergy of art, science, and technology, and serves as a hub for a diverse group of scientists, artists, educators, and industry professionals who continue to imagine, inspire, and exemplify innovation and innovative approaches,” said Dr. Mona Kasra, SIGGRAPH 2016 Conference Chair. “For 2016, we will continue to build on this legacy while striving to create stronger connections among our existing, converging and emerging communities.”

To submit your work into any of the open categories, visit For more information about SIGGRAPH 2016 and to preview conference content, visit All deadlines are 22:00 UTC/GMT ( convert to your time zone).

Please note that each piece submitted to SIGGRAPH 2016 through the call is reviewed by a highly qualified jury composed of top practitioners in the relevant field. All submission deadlines are strictly enforced, so submitters should plan accordingly.

About SIGGRAPH 2016

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2016 will take place from 24–28 July 2016 in Anaheim, California. Visit the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook, Twitter, YouTube, or Instagram for more detailed information.


The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.


Emily Drake
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