Research and Markets: Autodesk Maya 2010: The Modeling & Animation Handbook Based on the Yash Raj Films and Walt Disney Pictures Feature Film Roadside Romeo

DUBLIN — (BUSINESS WIRE) — September 22, 2009Research and Markets ( http://www.researchandmarkets.com/research/39ef9b/autodesk_maya_2010) has announced the addition of John Wiley and Sons Ltd's new report "Autodesk Maya 2010: The Modeling & Animation Handbook" to their offering.

A hands-on introduction to key tools and techniques in Autodesk Maya 2010 software, based on the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo.

This exceptional, full-color Autodesk Maya Press title is produced by Autodesk, the software's creators. The book allows readers to follow clear step-by-step projects to understand the modeling and animation stages of production. The book teaches how to build models with a variety of surface types and then make them move with a wide range of animation techniques. Readers will learn to make sound decisions from the beginning to save unnecessary challenges further down the pipeline.

  • Model with polygons and NURBS
  • Create and apply shaders and textures
  • Learn about skeletons and joint orientations
  • Work with inverse kinematics
  • Work with blend shapes
  • Render and convert NURBS models
  • Apply and animate constraints
  • Create a run cycle and keyframed animation
  • Animate a complete scene
  • Explore lip-synching
  • Begin to use Full Body IK

Key Topics Covered:

Project 01.

Lesson 01 Polygon Basics.

Lesson 02 Modeling a Body.

Lesson 03 Modeling a Head.

Lesson 04 Polygon Texturing.

Project 02.

Lesson 05 NURBS Basics.

Lesson 06 Modeling a NURBS Body.

Lesson 07 Modeling a NURBS Head.

Lesson 08 NURBS Tasks.

Project 03.

Lesson 09 Skeleton.

Lesson 10 Joint Orientation.

Lesson 11 Inverse Kinematics.

Lesson 12 Leg Setup.

Lesson 13 Arm Setup.

Lesson 14 Spine Setup.

Project 04.

Lesson 15 Blend Shapes.

Lesson 16 Skinning.

Lesson 17 Deformers.

Lesson 18 Final Touches.

Project 05.

Lesson 19 More Rigging.

Lesson 20 Conversion and Skinning.

Lesson 21 Final Touches.

Project 06.

Lesson 22 References.

Lesson 23 Simple Run.

Lesson 24 Constraints.

Lesson 25 Character Animation.

Lesson 26 Lip-Synch.

Lesson 27 Full Body IK.

For more information visit http://www.researchandmarkets.com/research/39ef9b/autodesk_maya_2010

 



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